IMP mod : Peaked FlatTop hairstyle with horns and a tail

Version 2

This mod originated in a desire to do a range of new hairstyles, based on some I did for Fallout 3, with input from a nice hairstyle in MassEffect. The new hairstyles are high quality and based on a modeling technique that is only readily available in Morrowind.

However, after introducing the new styles into my old Pretanic mod, I decided to add horns, and then tails : Imps.

MeRunty

Me and Runty, with short cropped ( flat top) peaked (imp) hairstyles. All imp hairstyles have a ring through the nose. Mohican (typical ridge or like the baddy in The Scorpion King) and Buzzcut styles are also available, with or without peaks and horns. Horn length may be much longer - "read the small print" before choosing.

To get this mod to work you will need :

  1. The Tribunal Upgrade (the installed ESM, not the ESP).
  2. My  Morrowind Titanium plugin's resources
  3. My  Morrowind Prison and Torture Museum plugin's resources The ESP may not be compatable regarding uniforms.
  4. My  Seyda Neen Hospitality and Entertainment Training School plugin's resources The ESP is not compatable.
  5. The new resources for this plugin. Most resources are new, a few are corrections.
The new resources :
  1. Meshes : Meshes : armor and cloths
  2. Meshes : Meshes : Hairstyles
  3. Meshes : Meshes : Body parts
  4. Meshes : Meshes : statics
  5. Textures : Icons and Textures
  6. ESP: The new Pretanic ESP (includes ESP for random tomb items and the ingrediants for gunpowder)

Additional resources for Version 2:

  1. Meshes, Textures, Icons : Version 2 Meshes, Textures, Icons
  2. ESP: The Version 2 Pretanic ESP (includes ESP for random tomb items and the ingrediants for gunpowder)

Version 2 adds new Imp clothing - a red tailsuit - and some 1850's Victorian tailsuits, and lots of models for setting up a Country House such as suits of armor and hidden doors in walls and bookcases (as used by servants). The Player may now Go into Service as a Valet (or anything else) at Haddon Hall, More Glass than Wall, "ancestral pile" of the novo riche Lord Vernon, Govenor of Pelagiad. To do this you must be on the main quest, and ask Lord Vernon about the Blades.


Instructions :

If you want to begin from an existing game :

  1. Go into console mode.
  2. Type in EnableRaceMenu .
  3. Change Race to Pretanic.
  4. Select your style of horns.
  5. Exit console mode.
  6. Re-enter console mode.
  7. Type in EnableRaceMenu. This will allow you to chain to the class menu ( you could try EnableClassMenu ). This may also reset your stats.
  8. Select class Slave Imp Valet.
  9. Exit console mode.
  10.  Speak to the Captain in Seyda Neen (see below ).

Starting a new game :

  1. Chose race Pretanic
  2. Chose your choice for hair and (optional) horns.
  3. Chose class Slave Imp Valet
  4. Go to the Captain, get your package then exit the Captains office.
  5. Save the game, incase you make a mistake.
  6. Go back and speak to the Captain :
  7. Ask him about The Pretaini and the Pretanic Slave Trade , etc. This will activate any remaining key dialogues.
  8. Confirm that you are a slave.
  9. Confirm that you have horns.
  10. Confirm that you have a tail.

You are now an Imperial Slave, and will now be branded and fitted with your tail and some very usefull shackles and neckiron. These cannot be removed except when wearing approved gear. If there appears to be a problem with your primary stats, wearing chitin, iron, or steel gauntlets will allow you to remove the manacles and get attribute healing from any Imperial Cult Alter (there is another way by asking the Admin Imp's in Pelagaid but it don't work !!!!! )

What to do next :


DANGER DANGER DANGER

There is a fatal delayed action loading bug in Pelagiad, which will kill/disable Runty (and probably the other slaves) perminantly. If you are approaching the castle and cannot see the front gates (the front gates are MISSING ), STOP. DO NOT SAVE THE GAME. Turn away (YES Dont look at where they should be) and tell Runty to go to the Slave Barracks. Join Runty in the Slave Barracks. Then Save The Game.

When you leave the Barraks, tell Runty to Wait in the side street. Go to main street or the fort. As soon as the gates appear, you can go back and collect Runty, and visit the Pub or the Castle or the shops. Exiting the game brings back the problem, so if you are in a danger area interior, tell Runty to wait inside while you check out the gates first.

Does not seem to occur when are approching Pelagiad from another exterior cell, but do not save the game when in view of the gates ,

This is a delayed action bug meaning that it takes TWO game save, game reload cycles to kill/disable Runty., so make sure you save your game to different save slots in Pelagiad, just incase you are infected with the bug.